Java 2D Game Developing Setup
I plan to create a simple kind of "interface" between game powering code and the creative part of game development. It won't be a solution for creating games without any programming, just a simpler idea of structuring and layering a project by classes that
grip into each other and creating a safe environment.
Also it sounds like I'm using "Java 2D" - I do not. Rendering will be done by using a bit-blit technique on whose implementation a friend of mine is currently working.
Setting general preferences for your game: Title, description, screen resolution, toggle full-screen, window icon
Resource management: Images, sprites, animations, videos, texts, saves
Game logics: Level order, player class
Menus: Main, in game main, load/save, dialogs, settings
Game elements: Level class, subtitle/save-game/sprite/animation/video/sound manager,
Engine: Controls, sound, physics, particles, render
All you need: An idea!
What you get: The tools!